gameidea
My Explorations with Game Development
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Ray Marching
Simulating Boids
Procedural Generation Using L-Systems
Toon/Cel Shader
Dot Matrix Shader (LED Screen Effect)
Poisson Disk Sampling
Simulating Hydraulic Erosion of Terrain
Noise Functions
Marching Cubes Algorithm
3D Procedural World Generation
Pathfinding Using A* Algorithm
3D Grass Shader with Distortion & Wind
Pixelization Shader
Sea Sickness Shader (Underwater View Shader)
3D Refraction Shader
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