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Recent Posts
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Making Simple 3D Boat Game in Godot Engine
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Make Flappy Bird Game in Godot Engine
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Building an Objective System for Our FPS (FPS Series Part 11)
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Creating a Melee Weapon for Our FPS (FPS Series Part 10)
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Building the HUD & Dynamic Crosshair (FPS Series Part 9)
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Adding Muzzle Flash & Actual Impact VFX to our Gun (FPS Series Part 8)
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Adding Health, Damage & Death (FPS Series Part 7)
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Creating an AI Enemy for our FPS (FPS Series Part 6)
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Adding Interaction System to Pick Up Weapons (FPS Series Part 5)
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Adding Recoil and Impact to the Weapon (FPS Series Part 4)
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Your First Gun – Implementing Hitscan Weapons (FPS Series Part 3)
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Designing a Data-Driven Weapon System (FPS Series Part 2)
Post Tags
2d (17) 3d (29) character movement (1) dissolve shader (1) endless runner (2) fps (12) inventory system (2) ocean shader (3) path finding (4) platformer (6) procedural generation (10) real-time strategy (17) sci-fi (6) shooter (2) side scrolling (8) sky shader (1) thunder (1) vfx (7)
