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Recent Posts
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Building an Objective System for Our FPS (FPS Series Part 11)
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Creating a Melee Weapon for Our FPS (FPS Series Part 10)
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Building the HUD & Dynamic Crosshair (FPS Series Part 9)
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Adding Muzzle Flash & Actual Impact VFX to our Gun (FPS Series Part 8)
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Adding Health, Damage & Death (FPS Series Part 7)
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Creating an AI Enemy for our FPS (FPS Series Part 6)
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Adding Interaction System to Pick Up Weapons (FPS Series Part 5)
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Adding Recoil and Impact to the Weapon (FPS Series Part 4)
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Your First Gun – Implementing Hitscan Weapons (FPS Series Part 3)
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Designing a Data-Driven Weapon System (FPS Series Part 2)
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Building the First-Person Player Controller (FPS Series Part 1)
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Building an FPS from Scratch in Godot (FPS Series)
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