Tag: procedural generation
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Procedural Generation Using L-Systems
Cover photo credits: https://www.shadertoy.com/view/XtyGzh Lindenmayer system (L-system) is a representation of how plants and…
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Poisson Disk Sampling
In my old games, I used simple noise for procedural placement of trees in…
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Simulating Hydraulic Erosion of Terrain
Hydraulic erosion is a nature-based algorithm that simulates erosion caused by water on terrain.…
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Noise Functions
In a Nutshell Noise functions are math-like functions used to generate random numbers in…
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Marching Cubes Algorithm
A simple heightmap-based terrain works well for simple geometries in procedural generation, but when…
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3D Procedural World Generation
I was making my bird game & the player should be able to fly…