Category: pygame tutorials
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Simulating Boids
Boids are used to simulate bird flocks, animal herds, and fish schools & is…
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Poisson Disk Sampling
In my old games, I used simple noise for procedural placement of trees in…
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Pathfinding Using A* Algorithm
Red enemy chasing the player using A* algorithm, avoiding obstacles. GitHub link. You want…
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Pathfinding Using Dijkstra’s Algorithm
Dijkstra algorithm is commonly used to find most cheapest (optimum) solution to a given…