More Advanced 2D Platformer Mechanics

This post has tons of platformer game mechanics tutorials here. These tutorials are important after you have already read the following:

After that, you may want to look into the following ones.

Rope Climbing

Climbing ropes or ladders tutorial discusses it in detail. Ropes will be Area2D, with optional Line2D nodes attached for visualization. And player character body will try to keep its position within line and move up/down.

Grappling Hook

Grappling hook tutorial discusses the details of making a grappling hook system for the platformer games.

Moving Platforms

Moving platforms (up/down, hiding/showing).

Double Jumps

Already implemented & will be updated soon. Tutorial not written.

Spikes or Lava Killing the Player

Reducing player health when player jumps on the spikes or lava. This mechanics is very simple and partially already covered in the AI characters tutorial. But will soon update a dedicated post on it.

Breakable Platforms

As we stand on the weak platforms such as wood or loose stones, break them. This is interesting thing to work on. But for now, know that it will be made using a Timer and a breaking platform animation sprites (like a sprite-sheet played to visualize platform breaking). After timer has ended, we remove the platform from the level. Looks like there is nothing more than that.

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