Category: other posts
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Procedural Generation Using L-Systems
Cover photo credits: https://www.shadertoy.com/view/XtyGzh Lindenmayer system (L-system) is a representation of how plants and…
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Multiplayer & Networking in Games
Basic Networking Overview In multiplayer game, if we are sending data to another player,…
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Shaders & VFX in Games
Visual Effects (VFX) VFX is a category of effects that enhance the visual experience…
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Physics & Collision Detection
Reading This article covers some techniques of physics used in games; however, collision detection,…
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Asset Creation & Game Art
What are Game Assets? Game assets consist of textures, 2D sprites (which are just…
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AI Decision-making & Pathfinding in Games
Path finding Techniques Most games require AI to travel to some place; as in…
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Math in Video Games
Reading The purpose of this text is to familiarize you about the math in…
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Designing your Video Game
Game design is the documentation of everything about the game before we develop it.…
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Basics of Game Development
Prerequisite Basic programming skills & logic-building. Before reading this, if you are a complete…
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Simulating Hydraulic Erosion of Terrain
Hydraulic erosion is a nature-based algorithm that simulates erosion caused by water on terrain.…