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Marching Cubes Algorithm
3D Procedural World Generation
3D Boat Physics
3D Airplane Physics
Pathfinding Using A* Algorithm
3D Grass Shader with Distortion & Wind
Pixelization Shader
Sea Sickness Shader (Underwater View Shader)
3D Refraction Shader
3D Ocean Shader Using Gerstner Waves
Film Grain Shader
Pathfinding Using Dijkstra’s Algorithm
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