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Simulating Hydraulic Erosion of Terrain
Noise Functions
Marching Cubes Algorithm
3D Procedural World Generation
3D Boat Physics
3D Airplane Physics
Pathfinding Using A* Algorithm
3D Grass Shader with Distortion & Wind
Pixelization Shader
Sea Sickness Shader (Underwater View Shader)
3D Refraction Shader
3D Ocean Shader Using Gerstner Waves
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