Tag: inventory system
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Making Merchant (Trading) System in Godot
Earlier in this article, I explained how to build an inventory system. Inventory consisted of a bunch of slots carrying an item each. And it was visualized to player so player can interact with it using GUI inputs. Merchant system extends the inventory. The purpose is to allow 2 items to be exchanged (or traded).…
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Make Inventory System in Godot
So the game I was working on was a risky project, and the best way to keep the risk was to make every component of the game as much independent as possible from other components, to ensure that a component failure doesn’t affect the entire project. Inventory system I required was similar to Minecraft. I…