Tag: fps
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Building an Objective System for Our FPS (FPS Series Part 11)
This post is part of Godot FPS tutorial series. Concept: A game without goals…
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Creating a Melee Weapon for Our FPS (FPS Series Part 10)
This post is part of Godot FPS tutorial series. Concept: In this tutorial, we’ll make…
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Building the HUD & Dynamic Crosshair (FPS Series Part 9)
This post is part of Godot FPS tutorial series. We’ve built a complete combat…
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Adding Muzzle Flash & Actual Impact VFX to our Gun (FPS Series Part 8)
This post is part of Godot FPS tutorial series. – Above GIF is taken…
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Adding Health, Damage & Death (FPS Series Part 7)
This post is part of Godot FPS tutorial series. Concept: This is it. The final…
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Creating an AI Enemy for our FPS (FPS Series Part 6)
This post is part of Godot FPS tutorial series. Concept: We will make enemy controller…
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Adding Interaction System to Pick Up Weapons (FPS Series Part 5)
This post is part of Godot FPS tutorial series. Concept: We’re going to build a…
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Adding Recoil and Impact to the Weapon (FPS Series Part 4)
This post is part of Godot FPS tutorial series. Concept: In this tutorial, we’ll implement…
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Your First Gun – Implementing Hitscan Weapons (FPS Series Part 3)
This post is part of Godot FPS tutorial series. Concept: Bringing our weapon system to…
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Designing a Data-Driven Weapon System (FPS Series Part 2)
This post is part of Godot FPS tutorial series. Concept: Before we make a single…