Tag: 3d
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Simulating Hydraulic Erosion of Terrain
Hydraulic erosion is a nature-based algorithm that simulates erosion caused by water on terrain.…
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Marching Cubes Algorithm
A simple heightmap-based terrain works well for simple geometries in procedural generation, but when…
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3D Procedural World Generation
I was making my bird game & the player should be able to fly…
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3D Grass Shader with Distortion & Wind
This is recipe for making stylized grass shader in Godot engine. This grass shader…
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3D Refraction Shader
My focus is not on realistic refraction, but rather on cheaply computed distortion of…
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3D Ocean Shader Using Gerstner Waves
Sine wave displaces vertices up and down. Gerstner wave, in addition to this sine-based…