This is my compilation of top-twenty best RTS games of all times. If you are interested in creating one, I have a detailed tutorial series on creating RTS games, preview is shown above.
StarCraft Series (1998-2010)
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Blizzard Entertainment Defined competitive RTS gaming. Both titles feature single-player campaigns and multiplayer. StarCraft revolutionized esports, while StarCraft II modernized the formula.
Age of Empires Series (1997-2023)
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Historical RTS spanning ancient to colonial times. Strong multiplayer focus, scenario editors, and rich campaigns. Still actively supported with new content.
Command & Conquer Series (1995-2013)
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Pioneering series with distinct universes (Tiberium, Red Alert, Generals). Known for FMV cutscenes, varied factions, and multiplayer.
Stronghold Series (2001-2023)
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Medieval castle-building and siege warfare focus. Combines economic management with military strategy. Strong single-player and multiplayer components. Stronghold Crusader particularly celebrated.
Company of Heroes Series (2006-2023)
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WW2 tactical combat with physics-based destruction. Emphasizes unit positioning and territory control. Both games feature campaigns and competitive multiplayer.
WarCraft Series (1994-2002)
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Fantasy RTS that evolved from simple orcs vs humans to complex four-faction warfare with hero units. Mod support led to DOTA genre.
Total Annihilation (1997)
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Pioneered 3D terrain and physics. Continuous resource system influenced many later games.
Supreme Commander Series (2007-2010)
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Spiritual successor to Total Annihilation. Massive scale warfare with strategic zoom. Deep multiplayer mechanics.
Homeworld Series (1999-2016)
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Revolutionary 3D space RTS. Unique fleet persistence between missions. Beautiful aesthetics and compelling narrative.
Rise of Nations (2003)
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Combines RTS with 4X elements spanning all of history. Territory system and multiple victory conditions.
Dawn of War Series (2004-2017)
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Warhammer 40K universe. Evolution from traditional RTS to squad-based tactics. Strong multiplayer focus.
Empire Earth Series (2001-2007)
Spans prehistoric to future eras. Massive tech trees and civilization options.
Age of Mythology (2002)
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Mythological spin-off with god powers and divine intervention mechanics.
World in Conflict (2007)
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Cold War tactical RTS focusing on combined arms warfare without base building.
Anno Series (1998-2023)
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City-building RTS hybrid focusing on economy and trade. Complex production chains and multiplayer.
Men of War Series (2009-2023)
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Detailed WW2 tactical combat with direct unit control. Extensive vehicle damage modeling.
Cossacks Series (2001-2016)
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Large-scale historical battles with thousands of units. Detailed economy system.
Earth Series (Earth 2150-2160)
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Sci-fi RTS with 3D terrain deformation and day/night cycle. Customizable units.
Rise of Legends (2006)
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Unique setting mixing steampunk, magic and ancient technology. Three distinct factions.
Impossible Creatures (2003)
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Innovative RTS where units are created by combining different animals. Unique unit creation system.