Category: godot tutorials
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Adding Interaction System to Pick Up Weapons (FPS Series Part 5)

This post is part of Godot FPS tutorial series. Concept: We’re going to build a…
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Adding Recoil and Impact to the Weapon (FPS Series Part 4)

This post is part of Godot FPS tutorial series. Concept: In this tutorial, we’ll implement…
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Your First Gun – Implementing Hitscan Weapons (FPS Series Part 3)

This post is part of Godot FPS tutorial series. Concept: Bringing our weapon system to…
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Designing a Data-Driven Weapon System (FPS Series Part 2)

This post is part of Godot FPS tutorial series. Concept: Before we make a single…
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Building the First-Person Player Controller (FPS Series Part 1)

This post is part of Godot FPS tutorial series. đĄ This tutorial series focuses…
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Building an FPS from Scratch in Godot (FPS Series)

This series will teach you how to build an FPS from scratch in Godot.…
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Making a Spaceship with Thrusters (Physics)

In this post, I am making a 2D spaceship with two thrusters. One on…
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Procedural Cave Generation in Godot (2D)

This tutorial will teach you how to create a procedural cave generation system in…
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How to make Mini-map or Radar for 3D Game

Mini maps are used to visualize the world from above. In some games, they…
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Making Building Placement System in RTS Game

In most RTS games, we can place buildings. But different games have different approaches.…
