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Noise Functions
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Marching Cubes Algorithm
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3D Procedural World Generation
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3D Boat Physics
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3D Airplane Physics
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Pathfinding Using A* Algorithm
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3D Grass Shader with Distortion & Wind
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Pixelization Shader
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Sea Sickness Shader (Underwater View Shader)
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3D Refraction Shader
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3D Ocean Shader Using Gerstner Waves
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Film Grain Shader
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Pathfinding Using Dijkstra’s Algorithm