Alright I am back on this blog after months of inactivity due to my final year project and a lot of other work during my 7th semester. Now in these vacations, I have a lot of time to come back and work on game development.
I wanted to share a no bullshit idea of using AI that will speed-up your gamedev workflow. I know that you use AI already. But you mostly use it to write code. Now my assumption is,
Anything which can be represented in text format can be generated using LLMs (AI).
Now we know that .tscn
files in Godot (which are created as we play with the editor), are technically text under the hood. So much of the work we do in making games, are in these scene files. Our level is a scene, player is a scene, enemy is a scene, and many effects are made as separate scenes by us.
I asked GitHub Copilot to generate me .tscn
files as well as .gd
code for XYZ specific problem, and it generated a fully configured scene with a perfectly oriented camera, a controller and enemies and basically the whole thing. I would have spent hours on this otherwise.
Now I got a perfect base to add my work on top.
Bonus, I asked it to generate me UI, and it did as shown below (I asked for neon-like futuristic vibes):


I hope you liked it. Thank you so much for reading!