Category: game mechanics
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Making Boat Physics in Godot
My objective was to make a ship that is floating on water; walkable on deck; and its motion is based on dynamic water waves. Yet it should be cheap to compute, not taking too much frame-rate. Breakdown Full Code Thank you for reading <3
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Make Inventory System in Godot
So the game I was working on was a risky project, and the best way to keep the risk was to make every component of the game as much independent as possible from other components, to ensure that a component failure doesn’t affect the entire project. Inventory system I required was similar to Minecraft. I…